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Extension > Youth Development > Minnesota 4-H > Projects > Science, technology, engineering & math projects

Science, technology, engineering & math (STEM)

This brief, captivating video shows how youth in Minnesota's 4-H STEM (Science Technology, Engineering and Mathematics) programs create pathways to solution-driven college and careers.

Jump to project leader resources below


Science, technology engineering & math (STEM) projects

Discover the scientist or engineer within you through hands-on activities in rocketry, robotics, biofuels, renewable energy, wild life, computer science and more while building your skills to form the foundation of a future career.

Engineering design

Engineering design projects extend a design challenge to build a simple model of a familiar technology and improve its performance.

Aquatic robotics

Learn and use STEM skills to design and build your own remote-operated vehicle, then adapt it to monitor the water quality of Minnesota's rivers, lakes and streams.

Computers

Learn about building and maintaining computers, software and the internet.

Photography

Learn about equipment, lighting and flash techniques, photo composition, and evaluating photographs.

Shop: wood & metal

Learn techniques and skills to use routers, joiners, table saws, tape measures, drills and more.

Power of the Wind

Explore wind as an energy source as you design, build, and test wind-powered devices!

Wildlife biology

Learn about wildlife populations and habitats, and how to become a good steward of the land.

Water & wetlands

Learn about ecosystems, water quality and the lives that depend on the state's wetlands - including our own.

Geology

Study lakes, aquifers, caves, streams, iron deposits, rocks, and fossils.

Crop science

Learn about Minnesota crops, soil fertility, weed and insect pests, food storage and business.

Animal science

Love animals? Learn about selecting, feeding, managing, caring for, judging, training and showing animals.

Robotics

Use science, math, engineering and technology to design, build and program a robot.

Aerospace

Learn about the science of flight. Build a rocket, airplane or hot air balloon.

Video

Learn about video production and filmmaking, including composition, camera and lighting techniques, and editing.

Electric

Build circuits and test voltages. Learn about wiring, lighting, and safety issues.

Tractors

Learn about maintenance, restoration and operation, fuels, hydraulic and electrical systems, and safety.

Small engines

Learn about building and maintenance, tools, rules and regulations, safety issues, and careers.

Bicycle

Learn how to choose a bike, bike maintenance and repair, and road rules to make riding safe and fun.

Plant & soil science

Learn about ecosystems, water quality and the lives that depend on the state's wetlands - including our own.

Entomology

Learn about ecosystems, water quality and the lives that depend on the state's wetlands - including our own.

Cloverbuds

4-H Cloverbuds explore and learn about the world in a non-competitive environment by doing fun activities with the guidance of parents or other adult helpers.

Self-determined

If you find that no single project is quite right for you, you can develop your own project. Be your own researcher, scientist, artist, communicator, and evaluator. Ask your local 4-H leader or Extension staff for resources to help create your own project area.

State & regional events

To view county or local club events, visit the county website.

View all 4-H events

Engineering Design Challenge: Rube Goldberg Machine

In 2014 youth faced the engineering design challenge working in teams to build a Rube Goldberg Machine that can zip a zipper. The engineering design challenge encourages critical thinking, creativity, innovation and problem solving in a non-traditional learning event while having fun! Young people in third through eighth grade can take part in these science, technology, engineering and mathematics (STEM) challenges which take place both online and at county fairs.

The 2015 challenge has not yet been determined, but will be posted here in December or January. More info

Engineer It!

Youth leaders and 4-H volunteers guide participants through a fun-filled session of hands-on challenges that engage potential and current 4-H members in STEM learning. You might be inspired to form a 4-H Engineering club! More info

4-H National Youth Science Day

Each year millions of young people become scientists for the day during 4-H National Youth Science Day (NYSD). This event, which takes place in urban, suburban and rural communities all across the nation, seeks to spark an early youth interest and leadership in science, technology, engineering and math (STEM) careers in an effort keep America competitive in those fields. More info

Minnesota State Fair

4-H plays a pivotal role in youth development and public education at the Minnesota State Fair. More than 7,000 4-H youth have the opportunity to interact with the public and educate fairgoers through 4-H exhibits, demonstrations, performances, and 4-H promotion. More info

Project leader resources

Silent Movie: Who took my book?

Many everyday mysteries (like answering "who took my book!") can be solved by using the eight science and engineering practices. Watch the video.

Science Discovery Series 1

(40 pages) (Find this in the 4-H Mall)

Science Discovery Series 2

(40 pages) (Find this in the 4-H Mall)

Teachers Try Science

STEM lessons and resources for educators


Research about STEM education

Learn more in our research pages about teaching and learning science, technology engineering and math.

National 4-H SET checklist for leaders

Are your 4-H science experiences for youth "science ready"? (PDF)

Minnesota 4-H Science Outcomes & Areas of Focus

The "big picture" of our STEM programs. (PDF)

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